#
Pathlogs
NCMS
will no longer be updated. There is good alternative, with same functionality and some other good features: NML
You can get NML
there: https://github.com/WorldBoxOpenMods/ModLoader
This page contains pathlogs for NCMS versions
#
1.8.4
- Updated to worldbox patch 0.21.1
- Autoupdate not working from NCMS 1.8.3 to 1.8.4, but will works starting from 1.8.4 and next versions, so NCMS 1.8.4 should be installed manually
#
1.8.3
- Fixed example mod wrong target game build
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1.8.2
- Updated to worldbox 0.21.0
- Added autoupdater: now if there will be new update for NCMS, on WolrdBox launch will be shown window with suggesting to update, and if user will agree, update will be installed automatically
- Thanks to
mastef#0794
for making autoupdates available
#
1.7.2
- Fixed bug in example mod
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1.7.1
- Fixed bug with text buttons
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1.7.0
- Fixed bug in example mod
- Added
Toggle
type in NCMS.Utils.ButtonType - Added
GetToggleValue()
method in NCMS.Utils.PowerButtons - Added
ToggleButton()
method in NCMS.Utils.PowerButtons - Added
CreateTextButton()
method in NCMS.Utils.PowerButtons
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1.6.0
- Removed
Updated Random Animal Spawn
mod from default NCMS's mods
Big thanks toXiphos🦀#0615
for providing his mod as default mod for NCMS - Updated to the current game version (nothing changed, just marked as workable with
WorldBox 0.14.3
)
#
1.5.1
- Fixed bug when NCMS cannot be installed if ncms folder was deleted before installation of new version
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1.5.0
- Changed NCMS.Utils.Localization. Changed method names and added method
AddOrSet
- Added
.zip
as allowed extension for mod..mod
still works, but marked as obsolete and will be removed in future updates - Added one-click integration with Gamebanana. Now, if you mod have extention
.zip
instead of.mod
, and it contains mod files directly in that.zip
, on mod's page on gamebanana will appear one-click installation button
#
1.4.1
- Added new row in
mod.json
:targetGameBuild
- Added Extension Mods support. This new type of mods which loads exactly right before or right after original mod load. Read more about it in
mod.json
#
1.4.0
- Added
Resources.Load()
andResources.LoadAll()
pathes, read more about it inGameResouces Folder
, inGameResoucesReplace Folder
and inGame Resources Files Structure
- Added able to use other versions of game's
Assembly-CSharp.dll
file - Changed NCMS's (and NCMS's mods) targer framework to
.NET Framework 4.7.2