# Pathlogs

This page contains pathlogs for NCMS versions

# 1.8.4

  • Updated to worldbox patch 0.21.1
  • Autoupdate not working from NCMS 1.8.3 to 1.8.4, but will works starting from 1.8.4 and next versions, so NCMS 1.8.4 should be installed manually

# 1.8.3

  • Fixed example mod wrong target game build

# 1.8.2

  • Updated to worldbox 0.21.0
  • Added autoupdater: now if there will be new update for NCMS, on WolrdBox launch will be shown window with suggesting to update, and if user will agree, update will be installed automatically
  • Thanks to mastef#0794 for making autoupdates available

# 1.7.2

  • Fixed bug in example mod

# 1.7.1

  • Fixed bug with text buttons

# 1.7.0


# 1.6.0

  • Removed Updated Random Animal Spawn mod from default NCMS's mods
    Big thanks to Xiphos🦀#0615 for providing his mod as default mod for NCMS
  • Updated to the current game version (nothing changed, just marked as workable with WorldBox 0.14.3)

# 1.5.1

  • Fixed bug when NCMS cannot be installed if ncms folder was deleted before installation of new version

# 1.5.0

  • Changed NCMS.Utils.Localization. Changed method names and added method AddOrSet
  • Added .zip as allowed extension for mod. .mod still works, but marked as obsolete and will be removed in future updates
  • Added one-click integration with Gamebanana. Now, if you mod have extention .zip instead of .mod, and it contains mod files directly in that .zip, on mod's page on gamebanana will appear one-click installation button

# 1.4.1

  • Added new row in mod.json: targetGameBuild
  • Added Extension Mods support. This new type of mods which loads exactly right before or right after original mod load. Read more about it in mod.json

# 1.4.0